AI that stumbles aimlessly into walls is rubbish, so I've been helping them get on the right path with an implementation of the A* algorithm.
Today I made a start on implementing a weapons system.
Please note that the assets, in particular the completely out out-of-place gun, are temporary place-holders and not at all representative of the art direction I'm aiming for with this project.
Tonight I worked on improving the "feel" of the gameplay with some simple procedural animation and sounds.
I've spent today working on a physics-friendly first / third person control system.
A new work in progress loop titled "Gravity of the Situation".